#game-development
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Clearing huge tons of enemies is satisfying Doing it in different ways is necessary for replayability Relics/Items synergies are essential for...
UI tweening and easing Hit Effects and number feedback spawner UI bounciness Shockwave effect that ripples through the screen. E.g EverClimb...
Projectile Based Movement This is basically moving a projectile using either the rigid body or just by changing its transform position. This approach...
This year has been crazy, but we were blessed with a ton of great games, and we had the time to play a ton of great games and also had time to make...
You are into game dev and want to earn a living of it? Mobile sure is the easiest way to do it, seeing those simple hypercasual games on Playstore...